;------------------------------------------------------------------------------------------------
[wpn_rpg7]:zero_immunities,weapon_probability,default_weapon_params,wpn_rpg7_sounds
        GroupControlSection         = spawn_group
        discovery_dependency        =
        $prefetch                   = 8
        $spawn                      = "weapons\rpg-7"
        scheduled                   = off
        cform                       = skeleton
        
        class                       = WP_RPG7
        slot                        = 2
        animation_slot              = 4
        ef_main_weapon_type         = 4
        ef_weapon_type              = 12
        hand_dependence             = 1
        single_handed               = 0
        
        sprint_allowed              = false
        
        inv_grid_height             = 1
        inv_grid_width              = 5
        inv_grid_x                  = 35
        inv_grid_y                  = 56
        inv_name                    = st_wpn_rpg7
        inv_name_short              = st_wpn_rpg7
        description                 = st_wpn_rpg7_descr
        
		kind 						= w_explosive
        inv_weight                  = 6.3
        cost                        = 29800
        weapon_class                = heavy_weapon
        
        hud                         = wpn_rpg7_hud
        visual                      = dynamics\weapons\wpn_rpg7\wpn_rpg7
        position                    = -0.027, -0.113, 0
        orientation                 = 0, 0, 0
        fire_point                  = 0.0, 0.162, 0.35
        strap_bone0                 = bip01_spine2
        strap_bone1                 = bip01_spine1
        strap_position              = -0.28, -0.20, 0.25
        strap_orientation           = -15, -189, 110
        ph_mass                     = 1
        
        smoke_particles             = amik\weapons\smoke_particles\smoke_particles_pump_01
        
        light_color                 = 0.95, 0.95, 0.3
        light_range                 = 20.0
        light_time                  = 0.75
        light_var_color             = 0.05
        light_var_range             = 0.5
        
        wallmark_section            = explosion_marks
        
        upgr_icon_x                 = 0
        upgr_icon_y                 = 600
        upgr_icon_width             = 300
        upgr_icon_height            = 100
        upgr_icon_path              = ui\ui_actor_armor
        
        rocket_class                = wpn_rpg7_missile
        ammo_class                  = ammo_og-7b, ammo_og-7b_bad, ammo_og-7b_verybad
        ammo_current                = 96
        ammo_elapsed                = 12
        ammo_limit                  = 120
        ammo_mag_size               = 1
        auto_spawn_ammo             = false
        
        scope_status                = 0
        scope_zoom_factor           = 0
        
        silencer_status             = 0
        
        grenade_launcher_status     = 0
        launch_speed                = 121
        
        hit_impulse                 = 100
        hit_power                   = 3.00
        hit_type                    = explosion
        fire_distance               = 1000
        bullet_speed                = 121
        rpm                         = 200
        
        fragment_speed              = 50
        explode_duration            = 5
        
        zoom_dof                    = 0.5, 1.0, 180
        zoom_enabled                = true
        max_zoom_factor             = 5
        reload_dof                  = 0.0, 0.5, 5, 1.7
control_inertion_factor = 1.0f
        crosshair_inertion          = 10.3
        fire_dispersion_base        = 0.33
        fire_dispersion_condition_factor = 0.001
        
        misfire_probability         = 0.005
        misfire_start_condition     = 0.7 ;  0.82
        misfire_start_prob          = 0.007
        misfire_end_condition       = 0.11
        misfire_end_prob            = 0.11
        
        condition_queue_shot_dec    = 0.0090
        condition_shot_dec          = 0.0090
        
        cam_relax_speed             = 2.0
        cam_dispersion              = 7.05
        cam_max_angle               = 50
        cam_max_angle_horz          = 50
        cam_step_angle_horz         = 0.5
        
        PDM_disp_accel_factor       = 2.95
        PDM_disp_base               = 1.25
        PDM_disp_crouch             = 1.0
        PDM_disp_crouch_no_acc      = 1.0
        PDM_disp_vel_factor         = 2.95
        
        cam_relax_speed_ai          = 360
        holder_fov_modifier         = 1.0
        holder_range_modifier       = 2.0
        min_radius                  = 0
        max_radius                  = 500
        
        kill_msg_x                  = 0
        kill_msg_y                  = 85
        kill_msg_width              = 73
        kill_msg_height             = 19
 

[wpn_rpg7_hud]:hud_base
        item_visual                 = anomaly_weapons\wpn_rpg7\wpn_rpg7_hud.ogf
        attach_place_idx            = 0
        zoom_hide_crosshair         = true
        
        item_position               = 0, 0, 0
        item_orientation            = 0, 0, 0
        
        hands_position              = -0.0105, -0.186, 0.2095
        hands_position_16x9         = -0.0105, -0.186, 0.2095
        hands_orientation           = 3.65, 1.05, -0.05
        hands_orientation_16x9      = 3.65, 1.05, -0.05
        
        aim_hud_offset_pos          = -0.15317, -0.0234, -0.2
        aim_hud_offset_pos_16x9     = -0.15317, -0.0234, -0.2
        aim_hud_offset_rot          = -0.0155, 0.06362, 0
        aim_hud_offset_rot_16x9     = -0.0155, 0.06362, 0
        
        gl_hud_offset_pos           = 0, 0, 0
        gl_hud_offset_rot           = 0, 0, 0
        
        lean_hud_offset_pos         = 0, 0, 0
        lean_hud_offset_rot         = 0, 0, 0
        
        anm_hide                    = rpg7_holster
        anm_idle                    = rpg7_idle
        anm_idle_aim                = rpg7_idle_aim
        anm_idle_aim_moving         = rpg7_idle_moving, idle, 0.75
        anm_idle_aim_moving_crouch  = rpg7_idle_moving, idle, 0.7
        anm_idle_moving             = rpg7_idle_moving
        anm_idle_sprint             = rpg7_idle_sprint
        anm_reload                  = rpg7_reload, reload
        anm_shots                   = rpg7_shoot, shoot
        anm_show                    = rpg7_draw
        
        fire_bone                   = muzzle
        fire_point                  = -0.02, 0.05, 0.23
 
		freelook_z_offset_mul		= 0.1
 
;------------------------------------------------------------------------------------------------
[wpn_rpg7_missile]:identity_immunities,default_weapon_params,weapon_probability,wpn_rpg7_sounds
        GroupControlSection         = spawn_group
        discovery_dependency        =
        $prefetch                   = 32
        cform                       = skeleton
        
        class                       = G_RPG7
        
        inv_grid_height             = 1
        inv_grid_width              = 4
        inv_grid_x                  = 15
        inv_grid_y                  = 5
        inv_name                    = "Og-7b"
        inv_name_short              = "Og-7b"
        
        inv_weight                  = .2
        cost                        = 200
        
        visual                      = dynamics\weapons\wpn_rpg7\wpn_rpg7_grenade.ogf
        ph_mass                     = 5
        jump_height                 = 0
        
        up_throw_factor             = 0.76
        
        force_explode_time          = 30000
        
        engine_impulse              = 300
        engine_impulse_up           = 133, 906
        engine_present              = true
        engine_work_time            = 3000
        engine_particles            = weapons\rpg_trail_00
        
        lights_enabled              = true
        light_color                 = 1.9, 1.4, 0.5
        light_range                 = 24.0
        light_time                  = 1.28
        trail_light_color           = 0.6, 0.5, 0.3
        trail_light_range           = 15.0
        
        wallmark_section            = explosion_marks
        wm_size                     = 0.1
        
        hit_type_blast              = explosion
        hit_type_frag               = fire_wound
        
        blast                       = 4.3
        blast_r                     = 7.2
        blast_impulse               = 205
        blast_impulse_factor        = 1
        
        frag_hit                    = 0.09
        frag_hit_impulse            = 28
        frags                       = 51
        frags_r                     = 36
        fragment_speed              = 230
        explode_duration            = 0
        explode_particles           = explosions\explosion_04
        
        kill_msg_x                  = 0
        kill_msg_y                  = 85
        kill_msg_width              = 73
        kill_msg_height             = 19
 
